sorefeetman: (well I'll be)
Ginko ([personal profile] sorefeetman) wrote in [personal profile] crossmods 2012-11-18 06:03 am (UTC)

"Does my character have to join a guild willingly?

Not at all! The guilds are not above blackmailing people to get what they want. If you are having trouble finding justification for your character to stay with the Crossroads, you may have them end up in some form of indentured servitude to their guild. You may also decide that, for whatever reason, their world's gate is not on speaking terms with them and they just cannot find or access it. If you are doing this, just include it in the "notes" section of your application."


"How does visiting other worlds work?

Upon joining a guild, characters are given a Guild Signet which serves as, among other things, a Gate Key that lets characters visit other worlds. Gates can be any doorway or entryway within the Crossroads, and the location of gates changes constantly."


I'm a little mixed up then... The top answer seems to indicate that a character might be motivated to join a guild because they can't find their door back to their world, and if that's the case then we should make a note in the application, but in the bottom answer it seems like that would be the case anyway, I believe, right? Without a Gate Key, I'm assuming it is impossible to leave the Crossroads via interdimensional gate, even if a character found one?

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